Your stats are fine as long as you understand that you're going to get destroyed at any point that an enemy comes to get you. Therefore, you definitely don't want more than one chanter. You shouldn't need a step-by-step guide.Ĭhants don't stack. There isn't much to "optimization," like I said above. Note: This is for PotD+Ironman, so "Normal" and "Hard" tactics and choices don't apply.Īre you playing on PotD? This game isn't that hard. Is there any point in Chanter using a pike? I'd love to have one like that, but I'm hesitant because I fear he'd get squished without a shield and full defensive build. Is that well optimized? If I add more Chanters to a group what would be their stats, both for tank, off-tank and support/dps? My current main Chanter started with 19-10-18-8-19-4 (ranged). What speed enemies have in mid and engame? Do I enter new floor and get overwhelmed by a dozen enemies in which case there's nowhere to run? That kind of thing. For example, Fast Runner (on every party member) combined with the movement chant works in the beginning, but does it work later I've no idea. Some look interesting but I lack experience to know how good they would be throughout the game. What's the consensus on Talents? Overall I'll be able to pick 4 of them by max level no? Aside of Marksman and weapon spec I'm not sure what to take. Is there a point in having more chanters use that one? In other words, do I take this on more than one Chanter or not?ĭo chants that affect foes stack? In particular, the chant that lowers endurance. Edited Apby pi2repsionĭoes Ancient Memory stack if there are more chanters in a group? I assume not but want to be sure. It is damn hard to go wrong with the chants, because they are almost universally good, do exactly what they say, and do it all the time without player input. or you can use the diametrically opposite approach and make the Chanter an excellent tank or offtank - it is an amazingly versatile class due to the chants and starting with high deflection. or you can use more sane non-min-maxed stats, but hey, it is an option. For such a character you can maximize MIG, DEX, and INT by tanking CON - you can even get halfway decent RES conversation options if you are also willing to dump PER to boost RES. If you use a custom formation that is five deep (tanks rank 1, offtanks 2, chanter and other non-squishies 3, squishies 5) and you have high int, your AOE radius will overlap both your entire team and most enemies engaging your tanks, which is really helpful: You'll be providing constant endurance regeneration to your party while changing between chants to either buff or debuff as appropriate and firing away with the weapon of your choice. The Chanter should in this case obviously fight ranged from the middle of your formation, probably with the largest gun you can get your hands on and two-hander in his spare weapon set for when enemies break the front line. The Chanters chants are much too good to not take advantage of the huge AOE radius otherwise.įor something warrior-mage like, you might want to consider making a chanter that mostly relies on the damage chants, even though the level 1 chant is unimpressive, as it is thematic as all hell and, later on, quite useful as well. First of all, maximize your Int unless you are going for a tank build, where you'll want to focus on the defensive attributes.
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